Category: Video Game
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The Shadow of Carl Jung in Japanese Pop Culture
What unites Fullmetal Alchemist, Evangelion, and Persona 5? What is the connection to SEGA’s old video game Nights into Dreams? The answers are linked to the concepts of the collective unconscious and the shadow self. Less well known to the general public than Sigmund Freud and his psychoanalysis, Carl Gustav Jung and his analytical psychology have deeply influenced Japanese… Lire la suite
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Akihiko Yoshida, the Painter of Ivalice

If Tetsuya Nomura moved from art direction to game creation, Yoshitaka Amano and Akihiko Yoshida remained faithful to the art of drawing and pursued careers outside Square Enix. Specializing in RPGs, Yoshida brings his delicate style to the world of Ivalice in the Tactics games and in Final Fantasy XII. Known for his ochre color palette that recalls… Lire la suite
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Time in Zelda

In the earliest video games, the notion of time was not really important. Space Invaders, for instance, was an endless game, where only the player’s death stopped the arrival of a new wave of invaders to be destroyed without any time limit. In Zelda, the notion of time somehow appeared in A Link to the Past. Over… Lire la suite
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The Essence of Zelda?

Variations on the Same Theme After twenty-five years of existence and many very different installments, one may wonder what constitutes the essence of Zelda. Is it a story with a little green man who isn’t even allowed to be named in the title? Is it a particular form of dungeons and gameplay? Is it a… Lire la suite
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Interview with Jakub Dvorský – Botanicula, Machinarium, Samorost
I had the chance to discuss with the Czech artist Jakub Dvorský while writing my book on Indie Games. He created his first Point & Click video game alone. He later founded his indie game studio, Amanita Design. It produces fabulous games such as Samorost, Machinarium, Botanicula, CHUCHEL, Pilgrims. Founded in 2003, Amanita Design was a “one-person studio” at… Lire la suite
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Interview with Ian Dallas on What Remains of Edith Finch
While writing my book on Indie Games, I have the chance to interview Ian Dallas. He answered a lot of questions and some of the answers were not published. Here is a part of the interview dedicated to What Remains of Edith Finch. Inspirations for What Remains of Edith Finch Did Dear Esther or Everybody’s… Lire la suite
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Interview – Eiji Aonuma
The other father of Zelda At 47, Eiji Aonuma, producer of the Zelda series, is a pillar of Nintendo. After starting on a Super Famicom game (Marvelous: Mouhitotsu no Takarajima), he worked on the dungeons in Ocarina of Time, including the Zora dungeon, which remains his favorite. He was then entrusted with directing the saga, and… Lire la suite
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Nobuteru Yuki, Art Director and Character Designer
We already spoke about character designer Nobuteru Yuki during the interview with the CEO of CyberConnect2 in IG 11. Renowned in the world of animation, he also did the character design for Tail Concerto and other video games. Namco Bandai called on him for Solatorobo, an action/RPG on DS that takes us into a fantastical… Lire la suite
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Masamune Shirow: Portrait of the Manga Artist Behind Ghost in the Shell and Appleseed
Ghost in the Shell is 25 years old, and this manga has not aged a day. Dense, rhythmic, intelligent, and gripping, it remains a window onto our near future. Unfortunately, the general public knows little about this major work of Japanese science fiction. Many have only seen the films or series adapted from it (out… Lire la suite