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The Indie Games Books

A beautiful collection of coffee-table books offering a passionate and unparalleled exploration of the indie scene. Far from clichés, these works pay tribute to the boldness and craftsmanship of creators who are reinventing the medium.

Available in bookstores now.

Indie Games: History, Artwork, Sound Design of Independent Video Games

The first volume is a foundational work: the very first devoted to independent video games. Created with the collaboration of iconic studios such as PlayDead and Amanita Design, it traces the surprising history of the sector and the journey of its players. Through more than three hundred images, teeming anecdotes, and exclusive interviews, it highlights the obstacle course of creators—from conception to commercialization. A book that celebrates the thematic, graphic, and sound innovation of these titles that elevate video games to the rank of art.

Indie Games
Indie Games
Indie Games 2

Indie Games: Independent Video Games, from Craftsmanship to Blockbuster

The second volume picks up where the first left off and paints a current panorama of independent video games. Analyzing the major developments since 2018, it shows how these games—from craftsmanship to VR—are racing to the top of the sales charts and shaking up the rules. Featuring more than three hundred illustrations and unpublished sketches, it gives a voice to those who drive this cultural industry and answers crucial questions: how do these games win over audiences, secure funding, and manage porting with small teams?

International editions

The Indie Games books are also available in English from international retailers.

États-Unis

Librairie

Canada

Librairie

Royaume-Uni

Librairie

Frequently Asked Questions

How many studios and games are featured in these books?

The two books offer an extremely rich panorama of the indie scene. The first volume examines more than 70 games and gives a voice to over 50 developers through exclusive interviews. This approach provides a very concrete overview of the diversity of studios and their creations, from the smallest craftspeople to more structured teams.

Which indie video game figures are interviewed?

The books do not merely describe the games: they give creators a direct voice. Among the interviews are notably Lucas Pope, Derek Yu, Ian Dallas (Giant Sparrow), Team Cherry, and Motion Twin. The first volume also highlights iconic studios such as PlayDead and Amanita Design, whose expertise is recognized for reinventing the medium.

What exactly is inside these books?

Beyond the interviews, both works are above all visual objects. They include more than 300 illustrations (artworks, concept arts, and unpublished sketches) that document the creation of the games. The first volume focuses on the history of the sector and the different artistic facets of creation (graphics, sound design), while the second offers a more current panorama, analyzing the challenges of visibility, funding, and the relationship with players for indie studios.

What is the format of these coffee-table books?

They are large-format hardcover books, designed as art books to browse. The first volume (Histoire, artwork, sound design des jeux vidéo indépendants) has approximately 232 pages, dimensions of about 28.8 × 24.1 cm, and a weight of about 1.4 kg. The second volume (De l’artisanat au blockbuster) is slightly thicker, with 248 pages, dimensions of 28.8 × 24.2 cm, and a weight of about 1.5 kg.