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Interview Ilya Kushinov – The Russian Artist That Conquered Japanese Animation

Born in Russia in 1990, Ilya Kuvshinov is an illustrator and character designer now based in Tokyo. Trained in architecture in Moscow, he first worked in the video game industry before devoting himself fully to animation after moving to Japan around 2015.

He rose to international prominence as character designer for Ghost in the Shell: SAC_2045 and the film The Wonderland (2019). His style, both precise and cinematic, blends delicate figures with compositions inspired by manga and Japanese animation. This visual signature has earned him a massive following on social media, with several million followers on Instagram, as well as the publication of acclaimed illustration collections such as Momentary and Eternal.

Beyond character design, Kuvshinov also works as a key animator and storyboard artist on series such as Dead Dead Demon’s Dededede Destruction and Scott Pilgrim Takes Off, confirming a cross-disciplinary practice that spans from illustration to animated direction.

From Architecture to Concept Art: A Hands-On Artistic Education

Ilya Kushinov: I studied on Architecture faculty in Art College from 11 to 17 years – there we had not only drawing and painting classes, but also sculpture, architecture, composition and illustration. It’s called college, but it was more like normal middle and highschool + art education, so half of the day we had normal classes like History, Math, English language etc, and other half of the day we were studying art-related disciplines. After that I studied in Art University on Architecture faculty (from 18 till 22 years old) for 4 more years, we also had drawing, painting, sculpture and architecture classes there.

Ilya Kushinov: No, we haven’t any digital tools classes.

Ilya Kushinov: I actually decided to go to Architecture classes because people said there were the best teachers on Architecture (laughing). I love architecture, but in Russia right now we don’t need any unique buildings too much, just your normal condos that looked the same, so I decided to try myself in video company as concept artist.

Kushinov: Well, I really love games! At the times I got my first job as concept artist for mmo game, I just started learning digital tools, so my first job really helped me with the experience I needed in the field. I actually had offers to work on comics, but at the time I started to work on Motion-Comics as tge director, and I loved that job a lot.

Kushinov: Well, ChromatiQ is just a normal comics. You can simply say, it’s about “what would it be if our world is actually a video game?” haha.

Kushinov: Well, firstly it was your normal Instagram with food, cats, friends and normal life. But in 2013 I started do illustrations every and upload it to social networks, and instagram was just one of those platformsz

Kushinov: I think it’s about consistency. I was doing illustrations every day, so my pages were like entertainment channels, where you can see something everyday.

Kushinov: Well, the word (kronprinz – Deutsh) means crown prince, for me it meant my respect to all the awesome artists before me and gratitude for all their experience that helping us to learn faster and with more efficiency. I came up with it when I were young, and someday just decided to use my own name.

Influences, Daily Practice and Visual Signature

Kushinov: Both! I love works of great amount of japanese illustrators, animators and directors.

Kushinov: Some illustrators are Renji Murata (awesome mix of realistic and anime-style, Ao no Rokugo is great), Shigenori Soejima (I love Persona series and his design), Katsuya Terada (all-around cool artist), Yoshitaka Amano, ; animators Masashi Ando, Hiroyuki Okiura, Hiroyuki Imaishi, Yoshifumi Kondou, Tetsuya Nishio, Mutsumi Inomata and many more; directors Keiichi Hara, Hideaki Anno, Hayao Miyazaki, Koji Morimoto, Masaaki Yuasa, Satoshi Kon, Takeshi Koike, Mitsuo Iso, and more-more more.

I usually just doing my best trying to analyze their works and the way of thinking, learning a lot in process. It’s usually really hard to say what exactly I love in their works and point that out, so, uhh, that’s it haha.

In modern days we have all the resources to self-educate ourselves without paying tons of money to go to the colleges. Just use all that awesome resources, have a goal, and practice a lot!

Hmm. Not sure about why I chose the 2-hours rule actually, it just made sense to use all my free tome before going to bed on self-improving. About the energy – I think it’s more about motivation than energy – I just REALLY wanted to work in Japan haha. Thinking back about these days – 10 hours of work, then 2 hours of practice drawing and 2 hours to draw an illustration – that was kind of tight schedule.

Both. First you learn something new, than you practice it till you do it automatically.

Nothing better than paper and pencil, honestly.

Deleter paper, Mitsubishi UNI 2B pencil.

For me, short hair is a symbol of strength, energy, courage and independence.

Eyes is the soul’s mirror. Well, the face overall as well.

My wife sometimes helping me out with references for difficult gestures.

I believe somebody brought VHS ordered from America.

-More than! I believe the friend of a family maybe bought it on a trip or something.

Yes, didn’t understood a word, haha.

When I moved to Moscow, in age 13 I found Anime fan-club where there were people with connections to order magazines and DVDs from US and Japan.

It was actually in official store in Russia. It was Tenjo Tenge.

I am not really sure about market, but there’s a lot of people who love anime and manga in Russia.

Oh god! Did you have a Russian version of it? It hasn’t been translated in French.

I believe we had US version on English!

First movie is the main favourite I think. Other than animations I also love PS1 game one.

It’s about the stories, yes. I am big fan of japanese literature as well, there’s just something unique in the way the characters develops and main ideas that deeply resonates with me.

It’s hard to say, I love a lot of western movies, TV-series, game and literature as well, and recently there’s more and more really good stories there as well, like SUITS.

Anime:

1 Ghost in the Shell (1995)

2 Paprika

3 Urusei Yatsura – Beautiful Dreamer

(That’s actually a good example of which stories I am into, from previous question)

Manga:

1 Sing “Yesterday” For Me

2 Oyasumi Pun Pun

3 Ranma 1/2

I would not categorize Japanese animation as whole – there’s a lot of approaches, different creators, different ideas and goals. There’s something for everyone.

I can lucid dream! I practiced it a lot. I can totally say if I am in reality or dreaming in any given moment.

Sometimes happiness and freedom can’t live together.

Sure! Back in university times I was really into Persona series (3 and 4). Those games made me treasure my time and take responsibility for my decisions.

Well, there’s not so many Persona fans in the west comparably to Japan, and it’s a LOT of money to localize the game for the western audiences, so sometimes publishers just need to lower the game’s age rating so it could sell better.

Of course not. There’s a lot of buzz in the western internet because of censorship – western fans want to experience the game as it was intended by creator.

I hope not.

Inside Japanese Animation: Collaborations, Techniques and Transmission

All my favourite creators live there. I wanted to work with them, learn from them, be of any help.

Yes, producer of The Wonderland contacted me via company which published my art book called MOMENTARY.

Yes, the difference is really big. I originally paint my illustrations in pretty big size, so usually when I upload it to internet you can see much less details on your phone screen. In the book however, there’s full-size prints as they were intended. And yes, we carefully check the prints for colors to be as closer to original as we can.

We talk with exhibition’s producer a lot and decide where to put this and that, so it’s a teamwork mostly. 

I was really worried at first, but I talked to the animators and directors and they said “If you can draw, that means you already half-way there.”, so I calmed down.

There’s big differences, yes. For example, two many details on the character for 2d animation, and it would be really difficult to animate. On the other hand, you can put a lot of details and textures on a character for 3d animation, but there’s a lot of things that would be really difficult to animate – like kimono, long hair, etc.

I usually just show the photos of clothes to let modellers to know what kind of texture I am looking for.

Actually I worked on The Wonderland and GITS:SAC_2045 at the same period of time, so you can say I worked with 3 directors at the same time (laughs). All 3 of them are really great, and I enjoyed every minute of my time working with them.

Sure, we talked a lot about how they want it to see. And yes, there were moments in both The Wonderland and GITS:SAC_2045 where I was given complete freedom, that’s why there Purin in GITS and Mayuko in Wonderland.

Directors was: “Design this character as you want!” so I was “Sure, short haircut and glasses, here we go!”

Well, it’s not my characters in case of copyrights, I was just hired to design them; but sure, I would love to have more Purin everywhere.

Character design is a static pictures, and even if those are in different angles, different poses and with different emotions, it was still hard to imagine how character should move and act, so for The Wonderland director Hara showed us movie My Girl to get the idea of how Akane should move.

Teamwork and communication is the most important.

We really need help now, there’s just not enough hands. If you love anime and want to be a part of industry, please come here to learn a language and work with us!

We live in exciting times! If you passionate about something and have a dreams about working on it, you are totally needed. Believe in yourself and never give up!

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